When Unity opens up, it should look something like this (click the image to see a larger version). Make sure it is configured as a "3D" game and saved in a place that you know where to find it. Open Unity, you will see an initial screen that lets you create a project. Now we will create a project for our game. There is no need of installing any special software for interfacing Oculus with Unity, besides the "Oculus Runtime" that you must already have installed when you first tried your Oculus. Set Up the Oculus RiftĬonnect your Oculus Rift (CV1, DK1, DK2) to your computer as usual. But it is not necessary for this tutorial actually (I just want to save you some time now). ![]() When you are installing it and make it to the section "Choose Components" make sure to check the box "Android Build Support" if you think you will later do a program for the Google Cardboard. The installation of Unity is straight-forward: next, next. If you get a slightly newer version, don't worry about it. ![]() However, this tutorial should be accurate for a while. As of this writing, the most recent Unity version is Unity 5.3.4. The exception is if what platform you are developing for is limited to 32 bit. ![]() ![]() If your computer can do the 64 bit version, I recommend it. The free version will include everything you need in order to make a VR project in Unity 5. Go to the Unity website and download the most recent Unity 5: download here.
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